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Indoor League Rules: Indoor Cricket USA

RULE 1 FIELDING A TEAM
RULE 2 THE GAME
RULE 3 UNIFORMS
RULE 4 THE TOSS
RULE 5 PLAYING EQUIPMENT
RULE 6 THE UMPIRE
RULE 7 ARRIVAL/LATE PLAYER(S)
RULE 8 PLAYER SHORT/SUBSTITUTES/INJURED PLAYERS
RULE 9 FIELD PLACEMENT
RULE 10 PLAY BALL/LIVE BALL/DEAD BALL
RULE 11 SCORING
RULE 12 NO BALL
RULE 13 WIDE AND LEG SIDE WIDE BALLS
RULE 14 BOWLER CHANGING DIRECTION/STYLE
RULE 15 BALL LEAVING THE PLAYING AREA
RULE 16 APPEALS FOR DISMISSALS
RULE 17 DISMISSALS
RULE 18 INTERFERENCE
RULE 19 MISCONDUCT
RULE 20 ORDER OFF
RULE 21 ILLEGAL COURT ENTRY/EXIT
RULE 22 RUNNERS
RULE 23 END OF GAME

RULE 1. FIELDING A TEAM

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RULE 2. THE GAME

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RULE 3. UNIFORMS

Teams must be dressed as follows:

Tops: White shirts . Long or short sleeve (NO TANK TOPS ALLOWED)
Pants: Males - long or short white pants. Females - long or short sports pants, or sports skirts.
Jeans are not permitted.
Footwear: Rubber soled sports shoes that will not mark the court surface. (Players in socks, barefoot or in leather-soled shoes are not permitted).

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RULE 4. THE TOSS

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RULE 5. PLAYING EQUIPMENT

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RULE 6. THE UMPIRE

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RULE 7. ARRIVAL/LATE PLAYERS

  1. Any team failing to arrive on time will forfeit the right to a toss. The non-offending team can choose to field first or wait until the offending team has 6 players present and bat first.
  2. If both teams are late, the first team to have 6 players present will have the right to choose their batting innings. [See Rule 7B(i)].
  1. Individual player(s) arriving late may take part in the match providing their arrival is before the commencement of the 7th over of the first innings.
  2. A team captain may ask for the consent of the duty manager or tournament organiser to allow a late player to participate after the 7th over of the first innings. This player may not bat or bowl and is regarded as a late player, not a substitute, and may keep wickets if their team is fielding.
  3. All players known and expected to arrive late must be nominated by the team captain to the opposition captain, umpire and the ICUSA manager prior to the toss.
  4. Players who arrive late to field must wait until the end of the over in progress before entering the court.

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RULE 8. PLAYER SHORT/SUBSTITUTES/INJURED PLAYERS

PLAYER SHORT

  1. When batting: after 8 overs, the captain of the fielding side will nominate 1 player to bat again in the last 4 overs with the remaining batter.
  2. When fielding: after 8 overs, the captain of the batting side must choose 2 players to bowl the 11th and 12th overs. The non-consecutive over rule still applies.
  1. When batting: after 8 overs, the captain of the fielding side will choose 2 players to bat again in the last 4 overs.
  2. When fielding: after 8 overs, the captain of the batting side must choose 2 players each to bowl 2 of the last 4 overs. The non-consecutive over rule still applies.
  3. If a selected player is not available to bat again, a 10 run penalty will apply and another player must be selected. This rule does not apply to a player who has to leave the game early for legitimate reasons provided both captains and the umpire had knowledge of the player's departure.
  4. When a team is reduced to less than 4 players (irrespective of the reason) and a substitute is unavailable, the offending team will forfeit the game [See Rule 1C - Fielding a team].

SUBSTITUTES

  1. A substitute player is one who joins the game, after it has officially commenced, to replace an existing player who is incapable of completing the game due to injury or illness suffered during the game. This may only occur on the approval of the umpire and/or ICUSA manager.
  2. Substitutes only apply to a team's fielding innings. Batters who are unable to complete their allocated overs due to injury or illness are not substituted, but merely replaced by a nominated team member.
  3. A substitute player cannot bat, bowl or wicketkeep.
  4. A substitute must be in the correct uniform or uniform penalties will apply.
  5. A team may not use a substitute pending the late arrival of a nominated player.
  6. Once substituted, a player may take no further part in the match.

INJURED PLAYERS: Injuries to players are classified into two categories. These two categories are: players who suffer blood-related injuries and players who suffer non-blood related injuries:

  1. A player suffering a blood related injury must leave the court for further treatment unless the bleeding can be contained within a maximum of 2 minutes. The injured player and medical staff in attendance should ensure that no blood contaminates the court, or its fittings or fixtures.
  2. The injured player must remove and replace any blood-contaminated clothing and wash off any blood on their body before rejoining the game.
  3. Players must leave the court to have any surface blood washed off their body.
  4. A player, leaving the court for a blood related injury, is entitled to have a "Blood Replacement Player" take the court, on their behalf, until the injury has been attended to.
  5. If the injured player is unable to return to the game, the Blood Replacement Player will continue the game as a Substitute Player.
  6. Any player that leaves the court to attend to a blood related injury must wait until the end of the over in progress before returning to the game.
  7. The injured player must receive a clearance from the umpire before rejoining the game.
  8. A blood replacement player is not able to bat, bowl or wicketkeep.
  9. In the case of a Blood Related injury, the following conditions will apply:

Non-Blood Related Injuries.

  1. Players who suffer non-blood related injuries will be entitled to a maximum of 2 minutes to attend to their injuries.
  2. After this time, if the player is not ready to recommence play, the umpire will ask the player to leave the court to recover from their injuries.
  3. Provided they have not been substituted, a player may return to the game after they have recovered from their injuries.
  4. Any player that leaves the court to attend to an injury must wait until the end of the over in progress before returning to the game.
  5. Any substitute who replaces an injured player cannot bat, bowl or wicketkeep.
  6. An injured player will be guided by a medical official (if in attendance at the game), to leave the court for further treatment.
  7. If a batter is injured, the captain of the fielding side will nominate 1 player from the batting team to complete the injured batter's remaining overs.
  8. If a bowler is injured during their 1st over, 1 player is to be nominated by the batting captain to complete the over. The incapacitated player's 2nd over will be bowled after the 8th over and another player may be chosen by the opposing captain. The non-consecutive over rule still applies.

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RULE 9. FIELD PLACEMENT

Fielders Per Half Court

  1. The court is divided into two halves with the dividing line being the non-striker's running crease. No more than 2 fielders may field in either half of the court from the moment the bowler commences their run up until the ball leaves the bowler's hand. On the line is considered in the other half. If this rule is contravened, the umpire will call "No Ball".

Fielders on Pitch

  1. With the exception of the bowler, no fielder (including a wicket keeper), can move on or extend over the pitch from the commencement of the bowler's run up until the ball is played at by the batter or passes the striker's wickets. If this rule is contravened, the umpire will call "No Ball".

Wicket Keeper

  1. A fielder is classified as a wicket keeper if they take up position behind the stumps at the striker's end in the area designated for the wicket keeper.
  2. The area designated for the wicket keeper is between the imaginary lines extending along the extremities of the pitch to the back net and the line running at right angles through the stumps at the striker's end.
  3. The wicket keeper must take up a position with both feet wholly inside the designated area and cannot move out of that area until the ball leaves the bowler's hand. If this rule is contravened, the umpire will call "No Ball".
  4. The wicket keeper cannot take the ball either in front of or from the side of the wickets, with the exception of when the ball strikes the batter's person or equipment. If this rule is contravened, the umpire will call "No Ball".
  5. The wearing of gloves by the wicket keeper is optional. [See Rule 5C - Playing Equipment].
  6. A wicket keeper is optional.

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RULE 10. PLAY BALL/LIVE BALL/DEAD BALL

PLAY BALL/LIVE BALL

DEAD BALL

These are "Automatic" Dead Balls. No runs can be scored or wickets lost. The ball must be rebowled.

These are "Discretionary" Dead Balls. The decision to have the ball rebowled or to allow runs scored or to apply penalties for wickets taken will be at the discretion of the umpire.

These are "Special Case" Dead Balls. The ball is not rebowled.

The umpire calls "Over".

Note: If the umpire is required to intervene during a dispute for unfair play, the ball is automatically dead from the time of intervention until "Play" is called. The ball is dead whether the umpire calls "Dead Ball" or forgets to. No runs can be scored or wickets taken during the intervention. However, the result prior to the intervention will stand.

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RULE 11. SCORING

  1. When both batters cross between the batting crease and the non-striker's crease and make good their ground. One run is scored (called a "physical" run). Bonus runs as defined in Rule 11A(ii), B(i), B(iv) and E will only be scored if the batters successfully make a physical run as described in Rule 11A(i).
  2. When a batter hits the ball with the bat or the hand(s) holding the bat, into a perimeter netting, this includes balls unintentionally deflected by the batter's protective equipment, deflected by fielders and unintentionally deflected from the non-striker's person or equipment, the following bonus runs will apply:
    ZONE A (FRONT NET) 1 RUNS
    ZONE B (SIDE NET) 2 RUN
    ZONE C (SIDE NET) 3 RUNS
    ZONE D (BACK NET) 4 RUNS ON BOUNCE
    ZONE D (BACK NET) 6 RUNS ON FULL
  3. The scoring zone that the ball strikes first will count with the exception of a ball coming off Zone B or C onto Zone D.
  4. The top net is neutral. A ball hit via the top net onto the Zone D net on the full scores 6 bonus runs for the batting side.
  5. When a fielder causes an overthrow, physical runs will be scored when the batters cross between the batting crease and the non-striker's crease and make good their ground. An "overthrow" results from the deliberate effort of a fielder throwing, flicking, slapping or kicking the ball in an attempt to strike the wicket and cause a run out, or at any other time the ball is live.
  6. The batting team will be credited with a 2 run penalty when the umpire calls a delivery "No Ball", or "Wide”. If the batter plays a "No Ball" into a scoring zone, the zone score and the physical runs made will be added to the 2 run penalty. Any physical runs made off a "Wide" will be added to the 2 run penalty.
  1. If in the opinion of the umpire, the fielder, whilst attempting to run out the batter, does not have "reasonable control" of the ball and it hits a scoring zone, the relevant bonus runs will apply.
  2. "Reasonable control" may be defined as the deliberate attempt by a fielder, which causes the ball to noticeably change from its original path to the direction of the intended target wickets in an attempt to run the batters out. Flicking, slapping and kicking the ball fall within this definition.
  3. Any net zones struck as a result of a reasonably controlled attempt will not result in bonus runs being scored. If the umpire is uncertain that the ball was reasonably controlled, the bonus net score will count.
  4. A ball deflected by a fielder into a scoring zone after the ball has been hit by the striker's bat or the hand(s) holding the bat, will score the relevant zone score. [See Rule 11A(iii) above].

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RULE 12. NO BALL

  1. The ball is thrown, not bowled. If the umpire is not totally satisfied with the fairness of the delivery, "No Ball" will be called at the moment of delivery.
  2. Any part of the bowler's front foot is not grounded inside the return crease and behind the popping crease at the moment of delivery. (Note: Any part of the front foot on the line is a "No Ball").
  3. There are more than 2 fielders in either half of the court at the commencement of the bowler's run up. [See Rule 9A - Field Placement].
  4. A wicket keeper moves outside their designated area before the ball leaves the bowler's hand or takes the ball in front or from the side of the stumps. [See Rule 9D(iv) and Rule 9D(viii)].
  5. A fielder, other than the wicket keeper, has any part of their body in the wicket keeper's area or exclusion zone until the ball is played at by the striker or passes the striker's wickets. [See Rule 9D(i) and 9C - Field Placement].
  6. A bowler changes style of bowling (example, left arm to right arm or vice versa) or changes sides of the wicket (example. from over to around or vice versa) without first informing the umpire [See Rule 14].
  7. The bowler depresses the net and/or the net protection in Zones D or C with any part of their body during the course of their run up.
  8. The ball, when bowled, passes over or would have passed over the striker's front shoulder, either on the full or bounce, when the striker is in a normal stationary batting stance at the time of the bowler's delivery stride. This is regardless of the ball hitting the striker's bat or person. A striker must have part of their back foot behind the batting crease when the ball passes or would have passed the batting crease to be entitled to the call of "No Ball" under this rule. The back foot need not necessarily be grounded behind the batting crease. Note: The umpire may regard an exaggerated batting stance in the crouched position as unfair play.
  9. Any part of the ball, when bowled, initially lands off the pitch before reaching the line of the batting crease.
  10. The ball, after being bowled, hits the top or side net before reaching the batter. The umpire will call "No Ball, Dead Ball". The ball will not be rebowled and 2 runs will be credited to the batting team's score.
  11. A fielder, or part of a fielder (with the exception of the bowler) moves onto or extends over the pitch from the commencement of the bowler's run up until the ball is played at by the striker or passes the striker's wickets. [See Rule 9B]
  1. If the ball is hit twice other than to protect the wickets [See Rule 17G(iii)].
  2. If either batter deliberately interferes with the fielding team [See Rule 17G(ii)].
  3. If in attempting a run, either batter is run out [See Rule 17C(ii)].
  4. If the striker is run out by the wicket keeper [See Rule 17C(i(d))].
  1. A "No Ball" is included as part of an over except in the last over of the innings.
  2. Any "No Ball" bowled in the last over of an innings may be rebowled at the batter's discretion. The umpire must ask the batters immediately if the ball is to be rebowled. The batters must decide before the next ball is bowled. Any penalties, runs or wickets resulting from the "No Ball" delivery will count regardless of whether the ball is rebowled or not.
  3. A "No Ball" incurs a penalty of 2 runs, which is added to the batting pair's score. Runs scored by hitting any net zone and/or physical runs are also added to the score.

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RULE 13. WIDE AND LEGSIDE WIDE BALLS

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RULE 14. BOWLER CHANGING DIRECTION/STYLE

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RULE 15. BALL LEAVING PLAYING AREA

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RULE 16. APPEALS FOR DISMISSALS

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RULE 17. DISMISSALS

batter can be given "Out" for any of the following dismissals:

  1. A catch may be taken off all boundary netting except a direct hit on the full to the 6 net (Zone D). A ball passing from a fielder's hand or body directly onto the 6 net, on the full, and then caught, will result in the striker being not out and the bonus runs will count. The striker will be out "caught" if a ball is hit into the side netting (Zones B or C) before passing onto the back net (Zone D) and is caught without touching the ground.
  2. Should a ball hit the non-striker and then be caught before touching the ground, the striker will be out.
  3. The striker will be given out if the ball is caught after it has come from their bat or the hand(s) holding the bat and then deflected onto their protective equipment.
  4. A batter will not be out "caught" if the ball came from the bottom wire supporting the net.

Stumped.

  1. A batter is stumped when the wicket keeper legally removes the bail(s) before the striker (who has advanced down the pitch) is able to get any part of their bat or body grounded inside their crease. The wicket keeper may use the hand(s), or the forearm of the hand(s), holding the ball or as a result of the ball rebounding directly from the keeper's body onto the stumps.
  2. If the wicket keeper attempts to take the ball either in front of, or from the side of the wickets, with the exception of the ball striking the batter's person or equipment, the umpire will call "No Ball". [See Rule 9D(v)].
  3. A batter cannot be stumped off a No Ball.
  4. The striker can be given "Run Out" off a No Ball, by the wicket keeper, if in the opinion of the umpire the striker did not make an immediate and deliberate attempt to regain their crease.
  5. On the line is out.
  6. Only a wicket keeper can "Stump" a batter

Run out:

  1. The bowler must have had the ball at the commencement of the delivery stride.
  2. A legitimate mankad dismissal or attempt does not count as part of the over.
  3. If a bowler whilst attempting a mankad, releases the ball during the delivery action and breaks the stumps at the non-striker's end, the umpire will call "No Ball, Dead Ball". This delivery will not count as part of the over and incurs the "No Ball" penalty. The umpire must call "Play" to re-commence the game.
  4. When a bowler makes more than 2 unsuccessful mankad attempts in any one over, the third unsuccessful attempt (without releasing the ball) will be called "No Ball, Dead Ball". The ball will not be counted as part of the over and 2 runs will be credited to the batting team's score.
  5. Any mankad attempt where the bails are not removed is still considered an unsuccessful mankad attempt.
  6. Where an umpire considers the bowler is wasting time rather than attempting a legitimate mankad, the bowler may be warned for time wasting and subsequently penalised 5 runs for misconduct if the action is repeated.
  7. If the mankad attempt is successful, the ball does not count as part of the over and does not affect the score off the previous or following delivery.

A batter can be given out for interference:

  1. If either batter deliberately interferes with the ball whilst it is in play.
  2. If either batter deliberately obstructs or interferes with any member of the fielding team, bearing in mind that the fielder has the right of way provided they are legitimately fielding the ball. Note: Even if they are running in a "straight line" between the batting creases, it is the batter's responsibility to avoid fielders.
  3. If the ball is struck or stopped by the striker more than once except when preventing the ball from hitting the stumps. This may only be done with the bat or body but not with the hands. No runs may be scored as a direct result of such action. Any attempt to do so would be interference.
  4. The non-striker cannot impede the line of delivery of a bowler. This will be deemed interference and the umpire will warn the non-striker to move. Refusal to heed the warning will result in a 5 run penalty. Note: Should any player deliberately endanger an opponent, irrespective of the right of way provisions, they will be dealt with under the Misconduct Rule. [See Rule 19].

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RULE 18. INTERFERENCE

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RULE 19. MISCONDUCT

  1. Dangerous or unduly rough play.
  2. Swearing or making obscene gestures.
  3. Deliberate physical contact or fighting.
  4. Unfair play. (See Rule 19F)
  5. Spitting.
  6. Sledging (eg. any baiting, harassment, gestures, words or actions which may
  7. interrupt the concentration of an opponent).
  8. Mistreatment of equipment (eg. bats, nets, carpets, stumps or balls).
  9. Deliberate time wasting.
  10. Any player deliberately stepping on the nets.
  11. Disputing or arguing with the umpire.
    Note: The captain of the fielding side or the batter at the wicket may query an umpire's decision. Once the umpire has replied, any further talking to, at or about the umpire, or their decision, may be penalised.
  1. A fielder pretending to have the ball in order for the wicket keeper to run out a batter who may stray outside their crease.
  2. A wicket keeper clicking their fingers to simulate a ball striking the edge of a bat.
  3. Undue noise and movement during a bowler's delivery.
  4. Unnecessarily slowing down play.
  5. After missing a delivery, the batter lifting the bat in front of the wicket keeper to prevent the ball being thrown to the receiver.
  6. Ball tampering.

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RULE 20. ORDER OFF

  1. Any player whose conduct is extreme (eg. striking or threatening behaviour).
  2. Any player who has been the cause of 2 separate penalties for misconduct being awarded against their team.

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RULE 21. ILLEGAL COURT ENTRY/EXIT

  1. Any player, other than the 2 batters and the 6 fielders on court, who enters the court during a game without permission being given from an umpire, can be ordered off and refused further participation in the game. They may be subject to further disciplinary action by the duty manager or tournament organiser if there is additional misconduct.
    Note: Commonsense should be applied in circumstances such as when a player is injured and requires immediate attention. This does not however entitle the assisting player/s to say or do anything intimidatory towards the opposition.
  1. Any player who leaves the court during a game must request permission from the umpire and provide a legitimate reason before being allowed to leave. Any player leaving the court without permission will be refused any further participation in the game.
  2. Note: If sufficient players violate this rule, the game may be forfeited. ICUSA management reserves the right to take further disciplinary action against any player for misconduct in order to preserve and perpetuate the sanctity of ICUSA.

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RULE 22. RUNNERS

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RULE 23. END OF OVER/GAME

  1. The ball is fielded and held over the stumps at either end whilst at least 1 batter is in their crease and the umpire calls "Over".
  2. All players on the court regard the ball as being "Dead" (ie. no further play is possible).
  3. A wicket falls, excluding a mankad (subject to it being a legal delivery) and the umpire calls "Over".

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